CityEngine icon

CityEngine

CityEngine icon

CityEngine

  3
Платное ПО
Категории: Фото и графика Игры
Платформы: Mac Linux Windows
Особенности:
3d моделирование urban-environments процедурное моделирование digital-sets building procedural games urban-simulation city-planning urban-planning architecture cgi



CityEngine is a standalone software that provides professional users in
entertainment, architecture, urban planning, GIS and general 3D content
production with a unique conceptual design and modeling solution for the
efficient creation of 3D cities and buildings.

The key highlights of CityEngine include:

GIS/CAD Data Support

CityEngine supports industry-standard formats such as ESRI Shapefile or DXF
which allow to import/export any geo-spatial/vector data such as parcels,
building footprints with arbitrary attributes, or line data to create street
networks.

OpenStreetMap Import

To copy real cities or efficiently create an urban environment for your
design, you can use data from OpenStreetMap. There you can download for free
geospatial data of real cities and directly import it into CityEngine.

Dynamic City Layouts

An intuitive toolset is provided to interactively design, edit and modify
urban layouts consisting of (curved) streets, blocks and parcels. Street
construction or block subdivision is controlled via parametric interfaces,
giving immediate visual feedback.

Street Networks Patterns

CityEngine offers unique street grow tools to quickly design and construct
urban layouts. Street patterns such as grid, organic or circular are available
and the topography of the terrain is taken into account.

Rule-based Modeling Core

Procedural modeling based on CGA rules offers unlimited possibilities to
control mass, geometry assets, proportions, or texturing of buildings or
streets on a city-wide scale. You can define your own rules using your own
textures/models in the node- or text-based rule editor.

Facade Wizard

Quickly create rules out of an image or a textured mass model with this simple
and easy-to-use visual facade authoring tool. The resulting facade rules are
size-independent, contain level-of-detail and can be extended with eg detailed
window asset.

Parametric Modeling Interface

A convenient interface to interactively control specific street or building
parameters such as the height or age (defined by the rules) is provided. And
with the live mode, parameter modifications invoke the automatic regeneration
of the 3D model.

Map-Controlled City Modeling

Any parameter of the buildings and streets can be controlled globally via
image maps (for example the building heights or the landuse-mix). This allows
for intuitive city modeling and quick changes on a city-wide scale.
Furthermore, terrains can be imported, aligned, and exported.

Industry-Standard 3D Formats

CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-on
software's Vue, which allow for flawless 3D data exchange. FBX® and Collada
support asset instancing, multiple UV-sets, grouping and binary encoding.
Furthermore, scenes can also be exported to RenderMan® RIB or mental ray® MI
format. Textures can be collected during (batch) export.

Reporting (BIM for Cities)

Customized rule-based reports can be generated to analyze the urban design eg
automatically calculate quantities such as GFA, FAR, etc. Reports are updated
automatically and instantaneously and can be made for whole city parts.

питон

Streamline repetitive or pipeline-specific tasks with the integrated Python
scripting interface eg write out arbitrary meta-data or instancing information
for each building, import FBX® cameras etc.

Training Materials & Provided Examples

Whether you're an architect, urban planner, GIS professional, game developer,
or CG artist, several learning videos and tutorials demonstrate you the basics
and key concepts of CityEngine. Included are demo cities of ancient,
contemporary and future cities at different levels of detail.

Available for All Platforms

CityEngine is available for Windows (32/64bit), Mac OSX (64bit), and Linux
(32/64bit). As licensing model you can choose between node-locked or floating
licenses (including license borrowing).

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